Why do animals behave as they do?
Figure 1: Behavior is a function of its consequences:
positive consequences increase, and aversive consequences decrease, the
likelihood of a behavior recurring.
If the probability of a behavior increases by delivery of some item
or event, then that item or event is a positive reinforcer and the procedure
is called reinforcement. For example, when animals eat nutritious foods
or find nutritious foods in a particular location, the likelihood increases
that they will eat the foods and return to the location.
If the probability of a response decreases after delivery of some item
or event, that consequence is considered aversive and the procedure is
called punishment. For example, if an animal is poisoned after eating
a food or is attacked by a predator in a particular location, the likelihood
decreases the animal will eat the food or return to the location.
Thus, positive reinforcement increases the likelihood of a behavior
reoccurring, and punishment decreases the likelihood of a behavior reoccurring.
Nothing is simpler or accounts for so much behavior at so many levels
with so few assumptions (see BEHAVE
booklet, page 35).
If behavior is a function of consequences, and it is, then what causes
consequences to be positive or aversive?
Next: Figure 2 >
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